I had the pleasure of attending the Nordic Game Jam for the first time in 2017, and worked with other students on a game we called Light Hour.
This piece of work was aimed towards creating some dynamic gameplay using the UNET features for networked multiplayer.
The following video example is a client playing the game on a PC, connected to an Android user hosting.
The goal of this piece of work was to plan a short level with a sequence of three obstacles or events that the player has to traverse in some way, often with a branching path available to them.
This short project was made in the Unity engine with C# scripting.
This platformer demo was created in the Stencyl editor and was a project to create a game that focuses on a particular set of mechanics, in this case platforming with the use of physics.
This short demo was created in the Stencyl editor and was a project to create a game that shows gameplay elements of a specific genre, which was chosen as a space shooter.
This piece was an experiment with Visual Studio form applications to see how a 2D array could be used to store information about the level layout, object locations and the boundaries of player movement.