C# Form Application: Dungeon Diving

This piece was an experiment with Visual Studio form applications to see how a 2D array could be used to store information about the level layout, object locations and the boundaries of player movement.

Only a basic combat system was implented into this Dungeon Crawler based entirely on the statistics of the player and the thing they are attacking, but it is still enough to enforce a loss state for the player as well as the victory condition of reaching the end of a particular stage by unlocking the gate.

This was a reasonably quick project, and served to create the basics of array knowledge that could then be refined within an engine like Unity in coursework to come.


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