I had the pleasure of attending the Nordic Game Jam for the first time in 2017, and worked with other students on a game we called Light Hour.
As an engineer on a space station orbiting Earth, you have just awoken from cryo-sleep to take over the role of managing the station’s systems. Once per day, the station enters the, “Light Hour” of communication with Earth and messages can be passed down to loved ones. In this period of time the player can interact with and fix the station or choose to speak to their partner back home and ensure they stay informed and happy.
I worked as one of the programmers on the project, as well as aiding with the implementation of art assets into the game.
While the scope of the game ended up being more grand than we first thought it would be for a jam, it was still a valuable learning experience and provided a prime opportunity to try creating a more narrative focused experience.