Unity C#: Land Grab

This piece of work was aimed towards creating some dynamic gameplay using the UNET features for networked multiplayer.

The following video example is a client playing the game on a PC, connected to an Android user hosting.

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Unity C#: “Docks by Nightfall”

The goal of this piece of work was to plan a short level with a sequence of three obstacles or events that the player has to traverse in some way, often with a branching path available to them.

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