I had the pleasure of attending the Nordic Game Jam for the first time in 2017, and worked with other students on a game we called Light Hour.
This piece of work was aimed towards creating some dynamic gameplay using the UNET features for networked multiplayer.
The following video example is a client playing the game on a PC, connected to an Android user hosting.
The goal of this piece of work was to plan a short level with a sequence of three obstacles or events that the player has to traverse in some way, often with a branching path available to them.
This short project was made in the Unity engine with C# scripting.