I had the pleasure of attending the Nordic Game Jam for the first time in 2017, and worked with other students on a game we called Light Hour.
https://o-a-k.itch.io/light-hour
I had the pleasure of attending the Nordic Game Jam for the first time in 2017, and worked with other students on a game we called Light Hour.
https://o-a-k.itch.io/light-hour
This piece of work was aimed towards creating some dynamic gameplay using the UNET features for networked multiplayer.
The following video example is a client playing the game on a PC, connected to an Android user hosting.
The goal of this piece of work was to plan a short level with a sequence of three obstacles or events that the player has to traverse in some way, often with a branching path available to them.
This short project was made in the Unity engine with C# scripting.
This platformer demo was created in the Stencyl editor and was a project to create a game that focuses on a particular set of mechanics, in this case platforming with the use of physics.
This short demo was created in the Stencyl editor and was a project to create a game that shows gameplay elements of a specific genre, which was chosen as a space shooter.
This piece was an experiment with Visual Studio form applications to see how a 2D array could be used to store information about the level layout, object locations and the boundaries of player movement.
In this series of posts, I aim to outline my processes and thoughts as I develop a quest mod for the Elder Scrolls V Skyrim using Bethesda’s mod tools.
The goal of this quest mod is to produce a quest of about 20 minutes in length which tasks the Dragonborn with delving into a mysterious Dwemer ruin on an island only accessible during certain months of the year thanks to the tides.
A group of Nordic mercenaries has lost a ship travelling past the previously uncharted cove, and the Dragonborn catches their next expedition to the island in the hopes of exploring the ruins off the coast of Skyrim.
The first stage of creating the mod was to create an exterior world space in the creation kit, and establish a piece of land that the mercenary ship could land on and recover the wreckage of the previous vessel.
Continue reading “Skyrim CK Part 1: Laying the land/Introduction”